This page will list fixes and updates made to existing content and to the CEP in general. Pretty much taken from working notes.
2.63[]
Fixed:
added missing texture for grenade weapon projectiles and ground models
fixed incorrect texture name for zlc_ccp_a14.mdl (chult feather flag)
removed head models (pfh2_head014 and pfh2_head141) which were overriding default heads
renamed po_satyr_ to po_cepsatyr_ to fix a conflict with BioWare portrait
restored missing model (zcp_crawler)
fixed broken NWN2 converted bookshelf placeables (nw2bookshelf3 and nw2bookshelf4)
fixed missing texture for zlc_h65 (foo dog statue)
fixed NWN2 converted statue positions (nw2bard, nw2bard_v2, nw2bard_cry, nw2bard_marb, nw2dolphin, nw2dolphin_v2, nw2dolphin_cry, nw2dolphin_marb)
adjusted walkmesh and use nodes in several chair placeables
adjusted walkmesh and added use nodes in several NWN2 converted chairs and stools
fixed a backwards chair placeable (Chair 08 (NWN2)*) and added missing use node
added (hopefully all) missing social phenotype files from Project Q
copied cep2damax.2da from cep2_add_sb_v1.hak to cep2_top_2_60.hak (for modules that might be using the "creature wizard" scripting via cep2_add_sb_v1.erf)
used CEP Dwarven Halls tileset fixes from Project Q source (packaged and posted by Proleric)
fixed missing wizard tower loadscreens (dungeon tileset)
fixed missing textures on several table object placeables
fixed missing walkmesh on giant bone placeables
fixed Lizardfolk 3 neck and missing lizardfolk tail with models found in Project Q
fixed corrupted light flail top 6 color 3 (flail of ages)
added missing "unlimited ammunition" blueprints given in iprp_ammocost.2da (arrows/bolts/bullets with 1d6 acid/divine/sonic/positive/negative/magical damage)
- found in new cep2_ammo_1.erf
added missing trap blueprints given in traps.2da and included existing and updated Trapporium scripts
- found in new cep2_traps.erf
Updated:
cep260.tlk
changed erf file names to keep CEP 2 erfs together and fix a file name length issue:
cep_sparky.erf to cep2_sparky.erf
cep24_add_sb_v1.erf to cep2_add_sb_v1.erf
cep24_build.erf to cep2_build.erf
cep24_crapsystems.erf to cep2_crp_s.erf
Added:
cep2_add_reforge.hak - The Amethyst Dragon's Project Reforged - Replaces all of the default NWN weapon models, does not affect other weapons added over the years.
cep2_ammo_1.erf
cep2_armorstnd.erf
cep2_traps.erf
cep2_treas_hoard.erf
===
2.62 ===
Fixed:
swine (N&F)
tree of blood (Ossian)
flag: griffon 1, 2 (Ossian)
Kali (2 of them, were missing)
Fenris (was missing)
Kali Statues (were missing)
Tantric Statue (was missing)
Portrait: Gothic 1, 2 (missing textures)
gorilla textures (3 had messed up dds)
Updated:
c_rhino_mt (updated)
c_camel_mt (updated)
c_elephant2_mt (updated version of c_elephant_mt)
giant ant larva animation (copied version from q)
Resorted:
Contents of cep2_add_phenos1.hak to cep2_add_phenos5.hak have been resorted, with content moved around.
Files required for dynamic skeletons and brownies were moved to a core hak, as were files for the jousting
phenotypes.
cep2_add_phenos1.hak to cep2_add_phenos3.hak contain files for the CEP (pre-1.69) horse system. The first hak in this group includes phenotypes.2da for all the optional phenos.
Flying phenotype files (phenos 16 and 25) and social phenotype (pheno 40) are in cep2_add_phenos4.hak. If you want to use these but not the horse phenos, you'll need to add a copy of phenotypes.2da to your top hak with the CEP horse phenos blanked out.
cep2_add_phenos5.hak is now empty, but retained in the download for backwards compatibility.